Post by Sephiroth on Mar 17, 2007 22:35:15 GMT -5
[Must Read before creating character!!]
Before creating your character you must know this: You will go through many battles leveling up and gaining new items, spells, and other rare stuff along the way, you will meet many new heartless and nobodies as well as some old characters. There will be a variety of worlds as well. You must read this entire guide before posting your character for further rules. You will start as level 0 and with 0 Exp. It is a turnbased thing, you can do two things per turn, either attack, use magic, or use an item. You can only use Cure/Cura/Curaga twice in a battle. These are rules for Turn-based battles though.
The rules for Real time is in the roleplaying rules. There you can learn what NOT to do. You basically don't have to worry about health in roleplaying but someone must lose at some point.
Dying Rules: If your character dies in an rp, you will be subtracted 300 munny from your account. If you don't have it, try to borrow from a friend or earn it by posting. Being in debt is not a good thing!
Here is another rule, YOU edit your own character. I'm not going to! It is not just the fact im lazy, It's the fact you need to take responsibility for your character, kinda like a pet, also because I'm lazy is one of the reasons.
Lastly, you can create as many characters as you want!
[Create a KH or FF character Template V2]
Name: Example
Race: [Warrior, Defender, Mage]
Description: Describe your character
Weapon: [Kingdom Key=Warrior, Knight Shield=Defender, Mage's Staff=Mage]
Level: 0
HP: 500
Ap: 0/5 [must have to be able to equip abilities, you start out with 5]
Abilities: N/A
Accessories: (none)
Munny: [Goes up per post, look under your avatar]
MP: 10
Item: Potion 1x
Aeon/Summon: N/A
Drives: N/A
Moogles: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Experience Guide]
Certain Monsters will give you certain experience, this will tell you how much experience you need to level up.
Level: Experience Needed
[*You must gain an additional amount of that experience, if you are level 2 with 100 EXP, you need 100 more to gain a level]
Level 1-5: 100 EXP
Level 6-10: 150 EXP
Level 11-15: 200 EXP
Level 16-20: 250 EXP
Level 21-25: 300 EXP
Level 26-30: 400 EXP
Level 31-35: 500 EXP
Level 36-40: 750 EXP
Level 41-45: 1000 EXP
Level 46-50: 1250 EXP
Level 51-70: 1500 EXP
Level 71-80: 2000 EXP
Level 81-90: 5000 EXP
Level 91-99: 7500 EXP
Level 100+: 10000 EXP
[Please note that the highest level is 100, you can still gain HP and MP though but 10,000 more EXP is required so if you just leveled up getting 10,000 EXP, you need 10,000 more to level up again]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[HP Guide] Everytime your character levels up you gain:
+1 HP for Mages [donald]
+2 HP for Warriors [sora]
+3 HP for Defenders [goofy]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magic Lvl up Guide: Everytime your character levels up you gain
+1 MP for Defenders [Goofy]
+2 MP for Warriors [Sora]
+3 MP for Mages [Donald]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:InComplete:.
Name of Spell: Level you gain it at
How much MP it cost
Effect
Fire:
Cost:
Effect:
Fira:
Cost:
Effect:
Firaga:
Cost:
Effect:
Blizzard:
Cost:
Effect:
Blizzara:
Cost:
Effect:
Blizzaga:
Cost:
Effect:
Thunder:
Cost:
Effect:
Thundara:
Cost:
Effect:
Thundaga:
Cost:
Effect:
Water:
Cost:
Effect:
Watera:
Cost:
Effect:
Waterga:
Cost:
Effect:
Cure:
Cost:
Effect:
Cura:
Cost:
Effect:
Curaga:
Cost:
Effect:
Reflect:
Cost:
Effect:
Reflecta:
Cost:
Effect:
Reflega:
Cost:
Effect:
Protect:
Cost:
Effect:
Protecta:
Cost:
Effect:
Protectga:
Cost:
Effect:
Haste:
Cost:
Effect:
Hasta:
Cost:
Effect:
Hastega:
Cost:
Effect:
Esuna:
Cost:
Effect: Heals Status Ailment. [Poison, Confused, Silence, Darkness, Zombie, etc.]
Flare:
Cost:
Effect:
Ultima:
Cost:
Effect:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:Complete:.
[Status Ailment Guide]
In battle you may get a status preforming certain actions, this guide will tell you what the status effects do and how to cure them.
Poison: Damages you by 1/10 of your current health everytime you preform an action: Cure with Antidote or Esuna
Confused: Causes you to randomly select your actions: Esuna
Silence: Disables Magic for that user: Echo Screen or Esuna
Darkness: Causes your attacks to hit 1/2 of the time: Eye Drops or Esuna
Zombie: If any Healing items are bestowed on you it can result in lethal injury: Holy Water or Esuna
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Weapon Guide] This shows how much damage each weapon gives and when you get them
Name of Weapon: Strength: Level Obtained
Warrior Weapon(s)
Kingdom Key: 10 STR: Starting Weapon for Warriors
Jungle King: 13 STR: LVL 10
Three Wishes: 16 STR: LVL 15
Crabclaw: 20 STR: LVL 20
Wishing Star: 22 STR: LVL 24
Pumpkinhead: 25 STR: LVL 27
Fairy Harp: 30 STR: LVL 30
Metal Chocobo: 33 STR: LVL 35
Oathkeeper: 35 STR: LVL 40
Oblivion: 35 STR: LVL 40
Rocky Road: 37 STR: Defeat Stone Titan
Diamond Dust: 40 STR: Defeat Ice Titan
Fenrir: 42 STR: Defeat Sephiroth in a Battle
One Winged Angel: 45 STR: Defeat Sephiroth in a 1 vs 1 Battle
Way to Dawn: 50 STR: Win in a Forum Game
Ultima Weapon: 55 STR: Win in a Forum Game
Inverted Kingdom Key: 70 STR: Win in a Forum Game
Defender Weapons
Knight's Shield: 10 STR: Defenders begin with this
Stout Shield: 13 STR: LVL 10
Smasher: 16 STR: LVL 15
Mythril Shield: 20 STR: LVL 20
Gigas Fist: 22 STR: LVL 24
Golem Shield: 25 STR: LVL 27
Onyx Shield: 26 STR: LVL 28
Adament Shield: 30 STR: LVL 30
Herc's Shield: 33 STR: LVL 35
Genji Shield: 35 STR: LVL 40
Defender: 37 STR: LVL 45
Save the King: 55 STR: Win in a Forum Game
Mage's Weapons
Mage's Staff: 10 STR: Mage's begin with this
Morning Star: 13 STR: LVL 10
Warhammer: 16 STR: LVL 15
Shooting Star: 20 STR: LVL 20
Comet Staff: 22 STR: LVL 24
Silver Mallet: 25 STR: LVL 27
Grand Mallet: 26 STR: LVL 28
Violetta: 30 STR: LVL 30
Rising Dragon: 33 STR: LVL 35
Nobody Lance: 35 STR: LVL 40
Save the Queen: 55 STR: Win in a Forum Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aeon/Summon Guide: Complete
When you obtain an aeon/summon you can use it in battle, they may stay on the field until they are out of hp or you use their Overdrive, they can attack but when using it add its Attack [power] onto yours instead of an individual attack that turn. You obtain each one at a certain level or buy them at a shop. Their attack varies on how strong the individual summon is. Their HP is their health. When it deplenishes the Aeon/Summon is gone. You can use however many you have as long as they are not dead. Only one can be on your team on the battleground at a time. Overdrives are the finishing blow that the Aeons/Summons use. They do a ton of damage but the Aeon must recharge after using.
Name> Level obtaining it> Attack/Strength> HP> Overdrive
Valefor: LVL 5: 15 ATK/STR: 450 HP: 50 DMG
Ifrit: LVL 9: 20 ATK/STR: 500 HP: 55 DMG
Simba: LVL 14: 20 ATK/STR: 550 HP: 55 DMG
Shiva: LVL 18: 25 ATK/STR: 600 HP: 60 DMG
Genie: LVL 22: 25 ATK/STR: 625 HP: 60 DMG
Ramuh: LVL 26: 30 ATK/STR: 625 HP: 60 DMG
Ixion: LVL 30: 35 ATK/STR: 650 HP: 75 DMG
Bahamut: LVL 50: 40 ATK/STR: 700 HP: 100 DMG
Titan: LVL 65: 50 ATK/STR: 800 HP: 125 DMG
Odin: LVL 99: 65 ATK/STR: 1000 HP: 200 DMG
Anima: Unknown, Win in Forum Game
Magus Sisters: Unknown, Win in Forum Game
Yojimbo: Unknown, Win in Forum Game
Sin: Unknown, Win in Forum Game
Sinspawn Gui: Defeat Tidus in 1 on 1 battle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drive Guide: Complete
You can use one drive per battle and you can use them only for a certain amount of turns
Levels 10-15: 1 turn
Levels 16-20: 2 turns
Levels 21-30: 3 turns
Levels 31-50: 4 turns
Levels 51-69: 5 turns
Levels 70-85: 6 turns
Levels 86-99: 7 turns
Levels 100+: 8 turns
Name of Drive: Level Obtaining It: Attack Gained: Magic Gained
Valor Form: Level 10: +10 STR: +0 Magic
Wisdom Form: Level 10: +0 STR: +10 Magic
Master Form: Level 25: +15 STR: +15 Magic
Final Form: Level 40: +25 STR: +20 Magic
Anti Form: ???: +??? STR: +??? Magic
Ultima Form: Level 75: +30 STR: +25 Magic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before creating your character you must know this: You will go through many battles leveling up and gaining new items, spells, and other rare stuff along the way, you will meet many new heartless and nobodies as well as some old characters. There will be a variety of worlds as well. You must read this entire guide before posting your character for further rules. You will start as level 0 and with 0 Exp. It is a turnbased thing, you can do two things per turn, either attack, use magic, or use an item. You can only use Cure/Cura/Curaga twice in a battle. These are rules for Turn-based battles though.
The rules for Real time is in the roleplaying rules. There you can learn what NOT to do. You basically don't have to worry about health in roleplaying but someone must lose at some point.
Dying Rules: If your character dies in an rp, you will be subtracted 300 munny from your account. If you don't have it, try to borrow from a friend or earn it by posting. Being in debt is not a good thing!
Here is another rule, YOU edit your own character. I'm not going to! It is not just the fact im lazy, It's the fact you need to take responsibility for your character, kinda like a pet, also because I'm lazy is one of the reasons.
Lastly, you can create as many characters as you want!
[Create a KH or FF character Template V2]
Name: Example
Race: [Warrior, Defender, Mage]
Description: Describe your character
Weapon: [Kingdom Key=Warrior, Knight Shield=Defender, Mage's Staff=Mage]
Level: 0
HP: 500
Ap: 0/5 [must have to be able to equip abilities, you start out with 5]
Abilities: N/A
Accessories: (none)
Munny: [Goes up per post, look under your avatar]
MP: 10
Item: Potion 1x
Aeon/Summon: N/A
Drives: N/A
Moogles: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Experience Guide]
Certain Monsters will give you certain experience, this will tell you how much experience you need to level up.
Level: Experience Needed
[*You must gain an additional amount of that experience, if you are level 2 with 100 EXP, you need 100 more to gain a level]
Level 1-5: 100 EXP
Level 6-10: 150 EXP
Level 11-15: 200 EXP
Level 16-20: 250 EXP
Level 21-25: 300 EXP
Level 26-30: 400 EXP
Level 31-35: 500 EXP
Level 36-40: 750 EXP
Level 41-45: 1000 EXP
Level 46-50: 1250 EXP
Level 51-70: 1500 EXP
Level 71-80: 2000 EXP
Level 81-90: 5000 EXP
Level 91-99: 7500 EXP
Level 100+: 10000 EXP
[Please note that the highest level is 100, you can still gain HP and MP though but 10,000 more EXP is required so if you just leveled up getting 10,000 EXP, you need 10,000 more to level up again]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[HP Guide] Everytime your character levels up you gain:
+1 HP for Mages [donald]
+2 HP for Warriors [sora]
+3 HP for Defenders [goofy]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magic Lvl up Guide: Everytime your character levels up you gain
+1 MP for Defenders [Goofy]
+2 MP for Warriors [Sora]
+3 MP for Mages [Donald]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:InComplete:.
Name of Spell: Level you gain it at
How much MP it cost
Effect
Fire:
Cost:
Effect:
Fira:
Cost:
Effect:
Firaga:
Cost:
Effect:
Blizzard:
Cost:
Effect:
Blizzara:
Cost:
Effect:
Blizzaga:
Cost:
Effect:
Thunder:
Cost:
Effect:
Thundara:
Cost:
Effect:
Thundaga:
Cost:
Effect:
Water:
Cost:
Effect:
Watera:
Cost:
Effect:
Waterga:
Cost:
Effect:
Cure:
Cost:
Effect:
Cura:
Cost:
Effect:
Curaga:
Cost:
Effect:
Reflect:
Cost:
Effect:
Reflecta:
Cost:
Effect:
Reflega:
Cost:
Effect:
Protect:
Cost:
Effect:
Protecta:
Cost:
Effect:
Protectga:
Cost:
Effect:
Haste:
Cost:
Effect:
Hasta:
Cost:
Effect:
Hastega:
Cost:
Effect:
Esuna:
Cost:
Effect: Heals Status Ailment. [Poison, Confused, Silence, Darkness, Zombie, etc.]
Flare:
Cost:
Effect:
Ultima:
Cost:
Effect:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:Complete:.
[Status Ailment Guide]
In battle you may get a status preforming certain actions, this guide will tell you what the status effects do and how to cure them.
Poison: Damages you by 1/10 of your current health everytime you preform an action: Cure with Antidote or Esuna
Confused: Causes you to randomly select your actions: Esuna
Silence: Disables Magic for that user: Echo Screen or Esuna
Darkness: Causes your attacks to hit 1/2 of the time: Eye Drops or Esuna
Zombie: If any Healing items are bestowed on you it can result in lethal injury: Holy Water or Esuna
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Weapon Guide] This shows how much damage each weapon gives and when you get them
Name of Weapon: Strength: Level Obtained
Warrior Weapon(s)
Kingdom Key: 10 STR: Starting Weapon for Warriors
Jungle King: 13 STR: LVL 10
Three Wishes: 16 STR: LVL 15
Crabclaw: 20 STR: LVL 20
Wishing Star: 22 STR: LVL 24
Pumpkinhead: 25 STR: LVL 27
Fairy Harp: 30 STR: LVL 30
Metal Chocobo: 33 STR: LVL 35
Oathkeeper: 35 STR: LVL 40
Oblivion: 35 STR: LVL 40
Rocky Road: 37 STR: Defeat Stone Titan
Diamond Dust: 40 STR: Defeat Ice Titan
Fenrir: 42 STR: Defeat Sephiroth in a Battle
One Winged Angel: 45 STR: Defeat Sephiroth in a 1 vs 1 Battle
Way to Dawn: 50 STR: Win in a Forum Game
Ultima Weapon: 55 STR: Win in a Forum Game
Inverted Kingdom Key: 70 STR: Win in a Forum Game
Defender Weapons
Knight's Shield: 10 STR: Defenders begin with this
Stout Shield: 13 STR: LVL 10
Smasher: 16 STR: LVL 15
Mythril Shield: 20 STR: LVL 20
Gigas Fist: 22 STR: LVL 24
Golem Shield: 25 STR: LVL 27
Onyx Shield: 26 STR: LVL 28
Adament Shield: 30 STR: LVL 30
Herc's Shield: 33 STR: LVL 35
Genji Shield: 35 STR: LVL 40
Defender: 37 STR: LVL 45
Save the King: 55 STR: Win in a Forum Game
Mage's Weapons
Mage's Staff: 10 STR: Mage's begin with this
Morning Star: 13 STR: LVL 10
Warhammer: 16 STR: LVL 15
Shooting Star: 20 STR: LVL 20
Comet Staff: 22 STR: LVL 24
Silver Mallet: 25 STR: LVL 27
Grand Mallet: 26 STR: LVL 28
Violetta: 30 STR: LVL 30
Rising Dragon: 33 STR: LVL 35
Nobody Lance: 35 STR: LVL 40
Save the Queen: 55 STR: Win in a Forum Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aeon/Summon Guide: Complete
When you obtain an aeon/summon you can use it in battle, they may stay on the field until they are out of hp or you use their Overdrive, they can attack but when using it add its Attack [power] onto yours instead of an individual attack that turn. You obtain each one at a certain level or buy them at a shop. Their attack varies on how strong the individual summon is. Their HP is their health. When it deplenishes the Aeon/Summon is gone. You can use however many you have as long as they are not dead. Only one can be on your team on the battleground at a time. Overdrives are the finishing blow that the Aeons/Summons use. They do a ton of damage but the Aeon must recharge after using.
Name> Level obtaining it> Attack/Strength> HP> Overdrive
Valefor: LVL 5: 15 ATK/STR: 450 HP: 50 DMG
Ifrit: LVL 9: 20 ATK/STR: 500 HP: 55 DMG
Simba: LVL 14: 20 ATK/STR: 550 HP: 55 DMG
Shiva: LVL 18: 25 ATK/STR: 600 HP: 60 DMG
Genie: LVL 22: 25 ATK/STR: 625 HP: 60 DMG
Ramuh: LVL 26: 30 ATK/STR: 625 HP: 60 DMG
Ixion: LVL 30: 35 ATK/STR: 650 HP: 75 DMG
Bahamut: LVL 50: 40 ATK/STR: 700 HP: 100 DMG
Titan: LVL 65: 50 ATK/STR: 800 HP: 125 DMG
Odin: LVL 99: 65 ATK/STR: 1000 HP: 200 DMG
Anima: Unknown, Win in Forum Game
Magus Sisters: Unknown, Win in Forum Game
Yojimbo: Unknown, Win in Forum Game
Sin: Unknown, Win in Forum Game
Sinspawn Gui: Defeat Tidus in 1 on 1 battle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drive Guide: Complete
You can use one drive per battle and you can use them only for a certain amount of turns
Levels 10-15: 1 turn
Levels 16-20: 2 turns
Levels 21-30: 3 turns
Levels 31-50: 4 turns
Levels 51-69: 5 turns
Levels 70-85: 6 turns
Levels 86-99: 7 turns
Levels 100+: 8 turns
Name of Drive: Level Obtaining It: Attack Gained: Magic Gained
Valor Form: Level 10: +10 STR: +0 Magic
Wisdom Form: Level 10: +0 STR: +10 Magic
Master Form: Level 25: +15 STR: +15 Magic
Final Form: Level 40: +25 STR: +20 Magic
Anti Form: ???: +??? STR: +??? Magic
Ultima Form: Level 75: +30 STR: +25 Magic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~